Jaime Eduardo Fernandez jaimefernandez93@yahoo 3d modeler
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space junk alien
The Space Junk Alien. An original concept created by digital artist Prosper Tipaldi. This concept was quickly made for a weekly contest. I transformed the 2d illustration into a 3d model. This piece demonstrates how something that looks simple, such as a ball, can look amazing.
The character may be a ball, but one of the greatest challenges that presented itself was that fact that this piece has rounded shapes all over. Capturing the flow of the shapes and the feel of the concept was something I over came while working on this project. I really had fun working on this piece.
wire frame
the process
This is the highpoly of the Space Junk Alien before baking down the normals. I used base colors to help guide me when I begin the texturing process and backed those down as well. The highpoly was created in 3ds max.
This is the low poly. The tri count is at 19,395. When creating the lowpoly for this character, I didn't use a simple sphere with the default geometry. I used a box and applied a spherify modifier in 3ds max. In a circular lowpoly piece, you really have to think about the way the wire flows through the object and how it represents the silhouette of the over all piece.
Uv pack map. Prosper Tipaldi
Reference
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Jaime Eduardo Fernandez jaimefernandez93@yahoo 3d modeler
home
resume
space junk alien The Space Junk Alien. An original concept created by digital artist Prosper Tipaldi. This concept was quickly made for a weekly contest. I transformed the 2d illustration into a 3d model. This piece demonstrates how something that looks simple, such as a ball, can look amazing. The character may be a ball, but one of the greatest challenges that presented itself was that fact that this piece has rounded shapes all over. Capturing the flow of the shapes and the feel of the concept was something I over came while working on this project. I really had fun working on this piece. wire frame the process This is the highpoly of the Space Junk Alien before baking down the normals. I used base colors to help guide me when I begin the texturing process and backed those down as well. The highpoly was created in 3ds max. This is the low poly. The tri count is at 19,395. When creating the lowpoly for this character, I didn't use a simple sphere with the default geometry. I used a box and applied a spherify modifier in 3ds max. In a circular lowpoly piece, you really have to think about the way the wire flows through the object and how it represents the silhouette of the over all piece.
Uv pack map. Prosper Tipaldi
Reference
back to top
Jaime Eduardo Fernandez jaimefernandez93@yahoo 3d Modeler
home
resume
space junk alien
The Space Junk Alien. An original concept created by digital artist Prosper Tipaldi. This concept was quickly made for a weekly contest. I transformed the 2d illustration into a 3d model. This piece demonstrates how something that looks simple, such as a ball, can look amazing. The character may be a ball, but one of the greatest challenges that presented itself was that fact that this piece has rounded shapes all over. Capturing the flow of the shapes and the feel of the concept was something I over came while working on this project. I really had fun working on this piece. wire frame the process This is the highpoly of the Space Junk Alien before baking down the normals. I used base colors to help guide me when I begin the texturing process and backed those down as well. The highpoly was created in 3ds max. This is the low poly. The tri count is at 19,395. When creating the lowpoly for this character, I didn't use a simple sphere with the default geometry. I used a box and applied a spherify modifier in 3ds max. In a circular lowpoly piece, you really have to think about the way the wire flows through the object and how it represents the silhouette of the over all piece.
Uv pack map. Prosper Tipaldi
Reference
back to top
Jaime Eduardo Fernandez jaimefernandez93@yahoo 3d modeler
home
resume
space junk alien The Space Junk Alien. An original concept created by digital artist Prosper Tipaldi. This concept was quickly made for a weekly contest. I transformed the 2d illustration into a 3d model. This piece demonstrates how something that looks simple, such as a ball, can look amazing. The character may be a ball, but one of the greatest challenges that presented itself was that fact that this piece has rounded shapes all over. Capturing the flow of the shapes and the feel of the concept was something I over came while working on this project. I really had fun working on this piece. wire frame the process This is the highpoly of the Space Junk Alien before baking down the normals. I used base colors to help guide me when I begin the texturing process and backed those down as well. The highpoly was created in 3ds max. This is the low poly. The tri count is at 19,395. When creating the lowpoly for this character, I didn't use a simple sphere with the default geometry. I used a box and applied a spherify modifier in 3ds max. In a circular lowpoly piece, you really have to think about the way the wire flows through the object and how it represents the silhouette of the over all piece.
Uv pack map. Prosper Tipaldi
Reference
back to top
Jaime Eduardo Fernandez jaimefernandez93@yahoo 3d Modeler

 

 

home
resume
space junk alien The Space Junk Alien. An original concept created by digital artist Prosper Tipaldi. This concept was quickly made for a weekly contest. I transformed the 2d illustration into a 3d model. This piece demonstrates how something that looks simple, such as a ball, can look amazing. The character may be a ball, but one of the greatest challenges that presented itself was that fact that this piece has rounded shapes all over. Capturing the flow of the shapes and the feel of the concept was something I over came while working on this project. I really had fun working on this piece. wire frame the process This is the highpoly of the Space Junk Alien before baking down the normals. I used base colors to help guide me when I begin the texturing process and backed those down as well. The highpoly was created in 3ds max. This is the low poly. The tri count is at 19,395. When creating the lowpoly for this character, I didn't use a simple sphere with the default geometry. I used a box and applied a spherify modifier in 3ds max. In a circular lowpoly piece, you really have to think about the way the wire flows through the object and how it represents the silhouette of the over all piece.
Uv pack map. Prosper Tipaldi
Reference
back to top